Offering ?immersive? virtual environment which allows the users to interact with virtual objects and circumstances, Virtual Reality technology happens to dovetail with education; a field which requires simulation and modeling for the sake of knowledge transfer. Virtual Reality in education and training is thrusting to the surface of common adoption as a learning method which has been applied in several syllabus for different kinds of learning objects. Virtual Reality is currently journeying to schools, universities, and academies to serve as aid for knowledge transfer in advanced and sophisticated manners. On the other hand, several universities, academies, and training centers have embraced the wave of this enhanced technology to step ahead into immersive learning era.
As a reliable, established education facilitator, an upraising application of Virtual Reality in education at University level may just be the contribution needed to convince people of how beneficial VR technology is when used as an educational tool. Crucial take-ons have been taken by a number of college organizations to utilize VR as one of the programs to be enrolled by students, or to be used as immersive communication platforms for learners and educators to hold organization meeting, presentation, or mere amusement.
Deakin University is among those who supports the notion of Virtual Reality in education which take the tech applications in crucial ways. Deakin University has launched a program utilizing VR as the main feature called Centre of Advance Designs in Engineering Training (CADET) VR lab.
For further example, the Medical Virtual Reality (MedVR) by University of Southern California is to facilitate the medical projects by utilizing Virtual Reality technology. One of the projects which is currently being developed by MedVR is called Bravemind, a research which is intended to take on PTSD for soldiers after returning from wars. As cited from its official website
bravemind allows clinicians to gradually immerse patients into virtual environments representative of their traumatic experiences in a controlled, stepwise fashion by providing the capability to control multi-sensory emotional stimuli and monitor the intensity of the patients? stress responses via advanced brain imaging and psychophysiological assessment techniques. (medvr.ict.usc.edu)
Virtual Reality in Education bears not only potential to be developed for learning activities but also to fulfill other educational activities in educational field. For instance, One of the world?s most recognized universities, Princeton University has established Virtual Tour that allows people around the world to travel virtually to Princeton campus.
To apply Virtual Reality in Education, there are more than a way which mainly adopted by universities. First one is the university itself who design and develop the program as considered on previous section. And the other one is when the university hire certain agencies who provide VR contents which are compatible with the curriculum. The second method of applying Virtual Reality in Education can be seen in partnership of University of New England and Embodied Labs. This partnership includes a syllabus which encompass medical subjects form of VR contents.
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Octagon VR Luna
Octagon VR Luna is an Octagon Studio’s virtual reality wearable headset. This handcrafted lightweight device allows user to experience the world of virtual reality, engaging with Octagon 360 and other VR applications.